class SmartAttachment extends KFWeaponAttachment;

defaultproperties
{
     mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
     mTracerClass=Class'KFMod.KFNewTracer'
     mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
     MovementAnims(0)="smartgunwalk_L"
     MovementAnims(1)="smartgunwalk_L"
     MovementAnims(2)="smartgunwalk_L"
     MovementAnims(3)="smartgunwalk_L"
     TurnLeftAnim="TurnL_AK47"
     TurnRightAnim="TurnR_AK47"
     CrouchAnims(0)="smartgunwalk_L"
     CrouchAnims(1)="smartgunwalk_L"
     CrouchAnims(2)="smartgunwalk_L"
     CrouchAnims(3)="smartgunwalk_L"
     WalkAnims(0)="WalkF_AK47"
     WalkAnims(1)="WalkB_AK47"
     WalkAnims(2)="WalkL_AK47"
     WalkAnims(3)="WalkR_AK47"
     CrouchTurnRightAnim="CH_TurnR_AK47"
     CrouchTurnLeftAnim="CH_TurnL_AK47"
     IdleCrouchAnim="CHIdle_AK47"
     IdleWeaponAnim="Idle_AK47"
     IdleRestAnim="Idle_AK47"
     IdleChatAnim="Idle_AK47"
     IdleHeavyAnim="Idle_AK47"
     IdleRifleAnim="Idle_AK47"
     FireAnims(0)="Fire_AK47"
     FireAnims(1)="Fire_AK47"
     FireAnims(2)="Fire_AK47"
     FireAnims(3)="Fire_AK47"
     FireAltAnims(0)="Fire_AK47"
     FireAltAnims(1)="Fire_AK47"
     FireAltAnims(2)="Fire_AK47"
     FireAltAnims(3)="Fire_AK47"
     FireCrouchAnims(0)="CHFire_AK47"
     FireCrouchAnims(1)="CHFire_AK47"
     FireCrouchAnims(2)="CHFire_AK47"
     FireCrouchAnims(3)="CHFire_AK47"
     FireCrouchAltAnims(0)="CHFire_AK47"
     FireCrouchAltAnims(1)="CHFire_AK47"
     FireCrouchAltAnims(2)="CHFire_AK47"
     FireCrouchAltAnims(3)="CHFire_AK47"
     HitAnims(0)="HitF_AK47"
     HitAnims(1)="HitB_AK47"
     HitAnims(2)="HitL_AK47"
     HitAnims(3)="HitR_AK47"
     PostFireBlendStandAnim="Blend_AK47"
     PostFireBlendCrouchAnim="CHBlend_AK47"
     MeshRef="KF_Weapons3rd_Trip.AK47_3rd"
     bRapidFire=True
     bAltRapidFire=True
     SplashEffect=Class'ROEffects.BulletSplashEmitter'
     CullDistance=5000.000000
}
